
SATYAM ANAND | CREATIVE CANVAS
Creator. Designer. Developer.
As a Game Designer and Developer, I am expert in game conceptual design, driven by fun game mechanics, prototyping ideas, while keeping game features aligned with creative direction. I have experience in Level Design for several 3D, 2.5D and 2D games. Having photoshop and sketch artist skill on my side helps me to quickly sketch out game ideas, characters, environments for game idea visualization.

Work Journey
Over the years, I have gained experience in game mechanics, level design, progression, economy balancing, and player retention across single-player and multiplayer games.
Working with developers, designers, and marketers, I’ve learned the importance of game feel, monetization, and user engagement. With expertise in Unity, Unreal Engine, and system balancing, I’m ready for my next adventure—creating games players will love.

FiftyFive
Technologies
Game Designer (June 2023 - Present)
​Designed and developed PC and mobile games, focusing on engaging mechanics, progression, and multiplayer balancing. Worked on Rift Riders, The Cursed Hour, Fight Hero, Tower of Demons, and various client projects.
Skills Used:
Game mechanics, system design, level design, progression design, multiplayer balancing, game economy, monetization, narrative design, worldbuilding, Unity, Unreal Engine.
Projects

GREEDY
GAME
Game Designer (April 2022 - June 2023)
Created 26 game titles across multiple genres, optimizing game mechanics, monetization, and user engagement. Notable titles include EPL, Knife Dash, Zombie survival, and more.
Skills Used:
Hyper-casual game design, casual game design, ad monetization, NativeAd placement, level design, user experience, game publishing, market strategy, game economy, balancing, Unity.
Projects

Self-Employed | Freelance
Game Developer (August 2017 - April 2022)
Designed and developed 2D and 3D indie games from concept to completion, focusing on platformers, open-world action-adventure, multiplayer, and AR for Android and Windows. Created and iterated Game Design Documents, refining game mechanics, features, and flow based on player feedback. Participated in game jams, developing unique prototypes and experimental gameplay ideas.
Skills Used:
Game development, prototyping, game design, level design, game flow, multiplayer, AR, action-adventure, Game Maker Studio, Unity.
Projects
Work Stories
Checkout the recent work on individual projects
Level Designs
Some sneak peek on the interesting level areas
